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Football Rules


  1. The object is to eliminate all opposing players by getting them “OUT”, which can be done by either:
    1. Hitting an opposing player with a live thrown ball below the shoulders.
      1. If the ball is thrown by Team A at a Team B’s player and hits Player 1, stays in the air, or “LIVE”, and hits any of the other five players from Team B before touching the ground, each player it touches, will be pronounced out, as well as Player 1.
      2. Catching a live ball thrown by your opponent before it touches the ground.
        1. If the ball is thrown by Team A at a Team B player and hits Player 1, and any of the other five players from Team B catch the ball before it hits the ground, than Player 1 is still in play, but the Player from Team A that threw the ball will be pronounced out.
      3. If a player that is holding a ball as a deflection device, gets hit and knocks the ball out of their hands then they are out.
        1. If the ball thrown to them bounces off of the deflection ball and stays in the air and another player from the same team catches it while it is still live, and inside of the out of bounds lines, then the player from the opposing team that threw the ball is out.
  2. The first team to eliminate all opposing players within the time constraint will be declared the winner.
  3. Once a player is out, they can only reenter the game if one of their players catch a live ball thrown from the other team before hitting the ground. 
    1. Players that are out, may only reenter in the order that they got out.
  4. A player may only make a play if they are inside of the designated out of bounds lines.
    1. If a player leaves the playing area for any reason other than injury or retrieving a stray dodgeball, then that person will be deemed out.
    2. If a person is retrieving a ball or dealing with an injury and is outside of the out of bounds line that person may not be called out if hit by a ball.
      1. If a player catches a ball and lands outside of the out of bounds line in the process of catching or in the act following, the player that threw the ball is still in. 
    3. If a person is standing out of bounds and throws the ball at the opposing team the throw will be void and the opposing player hit with the ball will be safe from elimination. 
  5. At the beginning "rush" balls, players are not to cross the center line while retrieving a ball for their team.  
    1. After the ball is retrieved, it may only be thrown after is has gone past the first line on the retrieving teams side of the court. 
    2. During any point during the game, if a player crosses the center line, then they will be deemed out.
  6. At 1 minute to play, the refereeing official will announce that both teams may advance to the opposing teams side of the dodgeball court.
  7. Various forms of dodgeball will be played and are including, but not limited to:    Dr. Dodgeball, School Yard Dodgeball, Powerball, Hoop shot Dodgeball, Protect the King/Queen, No Catch, Contact Only, & Traditional Dodgeball
    1. With these various forms of dodgeball, some rules will be modified by the Intramural Director.
  8. All calls made by officials are final, if there is a question, remember your team is allowed 1-30 second time out a game.





1.      Only Oakland City University students, faculty, staff, and alumni may participate in the intramural dodgeball season and playoffs.

  • Only one non-staff or faculty alumni allowed per team

2.   Each intramural dodgeball team must be represented by a team captain. The captain is liable for his or her team’s etiquette, while participating in the designated activity.   Any and all questions pertaining to a specified activity will be addressed directly to the Intramural Director via team captain.   

3.      For those wishing to participate in the intramural dodgeball program, each individual must complete a personal injury release form and an individual information form prior to the desired activity.

4.      Throughout the designated dodgeball season, eligibility of an individual may be questioned.  If that individual in question is found ineligible for participation, adjustment of the game’s outcome will not occur.  However, if the transgressor is a participant in a single elimination event then the infringed body will advance accordingly.

5.      Those wishing to participate in intramural dodgeball may only participate on one given team.  Infraction of this guideline will result in the teams immediate forfeiting of the contest in which the transgressor participated.  Also teams violating this guideline will forfeit the rest of the current season/tournament and forfeit their playoff berth.

6.      Those individuals participating under an assumed name will be suspended from both the intramural dodgeball season and playoffs.  Team Captains will also be penalized for the individual’s infraction.  Penalties may include suspension from one or more games.  Penalties may also include denial of a playoff berth. 

7.      All team names must appear on the designated intramural activity form and approved by the intramural director.  All team names must be designated appropriate prior to participation.  Included on the form are spaces for the team name, team roster, team captain’s name, team captain’s phone number and team captain’s email address.

8.      Oakland City University athletes will not be permitted to compete in intramural activities in which they are currently participating.

9.      Men and women are eligible to participate in all activities, unless the activity is gender-specific. 

10.  Students participants and student spectators must have their Oakland City University identification cards with them at all times during the intramural dodgeball season and playoffs.  Random checks may occur.  First offenders will be issued a warning.  Repeat offenders will be immediately ejected from the contest.

11.  The allotment of wearing of hats and jewelry of any kind will be determined by the intramural director.  This includes, but is not limited to earrings, necklaces, rings, bracelets, bandana’s, baseball caps, and so forth.  Elastic headbands, wristbands, knee braces and other injury support devices will be permitted during game play.

12.  Clothing must meet Oakland City University’s requirements.  For further information see the following link: 

13.  All students are required to wear a non-marking soled tennis shoe that is for gym use only. 

14.  In order for an individual to be eligible for the playoffs, that individual must play in at least three regular season games.   


1.    Teams wishing to participate in the intramural dodgeball program must have at least six eligible players on their roster.  The maximum number of players one team may have is ten. 

  • Each team must have at least three members of the opposite sex on their roster, and two in play during each match.

2.      A team consists of six players; therefore six players from each team must begin the contest for it to be an official match.  Teams not able to meet the six player minimum will be issued a five minute grace period.  If by the end of the five minute grace period, the six player minimum has not been met, than that team must forfeit the match.  If both teams are unable to meet the six player minimum, both teams will receive a loss in their win-lose column. 

3.      A team must begin the match with six players, but if their sixth player becomes injured or is ejected than that team may proceed with five players.  A team may play all the way down to three players only if they have met the above requirements and if the intramural director feels that the contest is winnable for the depleted team.  Teams that have been diminished to less than three players will be issued a forfeit. 

4. The remaining players that do not start the beginning of the round will be used as substitutions

  • Substitutions may enter the game only during time outs or in the case of an injury.

5.    No additional or replacement players are allowed to be added once your roster is filled with all ten players and turned into the Intramural Director.


1.      Individuals participating in the contest that sustain an injury, where bleeding occurs, must immediately exit the contest and take the proper provisions to prevent further bleeding. 

2.      Individuals that have blood stained articles of clothing must change that article of clothing before they are permitted to reenter the contest. 

3.      If the individual leaves a contest because of bleeding the Intramural director on site must approve the individual for play before they are permitted to reenter the contest. 



1.    Each contest will be played for the best two out of three rounds. Whichever team wins the two of the three rounds will be given the win for their team. The third round will only be necessary in the case of a win by both teams during the first two rounds. Each of the rounds of dodgeball will be five minutes long.

  • At the five minute mark, whichever team has eliminated the most amount of opposing players wins.  If a team is eliminated before the five minute mark then the game is over and a new round will start.

2.    Each team will be issued one 30 second time-out for each round of play.  First round time-outs may not be carried over to the second round; those time-outs not used in the first round of play will be rendered ineffective for second round of play; those time-outs not used in the second round of play will be rendered ineffective for the third round of play. 


1.      All intramural activities are to commence on the date and time in which it was designated to occur.  Failure to do so will result in the individual’s or team’s forfeit of the match.  Each individual or team will be allowed a five minute grace period before having to forfeit their match. 

2.      If the opponent of the forfeiting body vacates the premises prior to the declaration of the forfeit, than they too will be assigned a forfeit.   

3.      School cancelations and weather delays will not result in the individual’s or team’s forfeiting of a match and will be made up at a later date. 

4.   If a team is scheduled to play, but knows ahead of time that they will not have enough players to meet the requirements to play and notifies the intramural directors via their team captain, then possible reparations could be made to reschedule the game for a later date. This will depend on the time between the notification and the scheduled match, as well as the discretion of the intramural director.


1.      Players who are bleeding must be immediately subbed.

2.      Players who have lost glasses or contact lens may ask for the referee to stop play.  If the problem cannot be resolved within thirty seconds, then a substitution must be made. 

3.      Substitutions will only be recognized upon a time out or upon injury. 


1.    5-Second Violation

  • In order to reduce stalling, a violation will be called if the team in the lead controls all six balls on their side of the court for more than 5 seconds.
  • This violation also applies to teams who are tied within the third round of play.

2.   Line infraction

  • If at any time a player on either side of the court crosses the center line that divides the court in half they will be called out. This is also referring to the beginning of the round while the players are retrieving their dodgeballs from the center line.

3.   Illegal Shots

  • If Player 1 from Team A throws a ball at Player 2 from Team B and hits Player 2 in the head or groin Player 1 will be called out, but Player 2 will be allowed to continue play.

4.  Technical Fouls

  1. Any use of vulgar language or any acts of un-sportsman like conduct by any player from any team, will result in a Technical foul. This includes intentional throws at the head or groin of the opposing team’s players. This will result in the player who threw the ball sitting out the remainder of the round, only allowed back in to play at the start of the next round.
  2. If a player is issued two or more technical fouls in one full set of dodgeball, they will be suspended for one set of dodgeball.


Designated team captains will be an intermediary between his or her team and the intramural director. 

1.      Team captains are responsible for his or her team’s comprehension of tournament and season rules and regulations.  Intramural rules and regulations for the designated event will be given directly to the team’s captain upon the completion of both the personal injury release forms and the team registration form. 

2.      Team captains are to inform players that they are responsible for any and all injuries that may occur while participating in an intramural activity.  It is the team captain’s responsibility to have an emergency contact number ready for each and every player on his or her team when needed.

3.      It is the team captain’s obligation to inform his or her players of time changes, locations, and other material that is relevant to their participation. 

4.      Team captains are responsible for their team’s conduct before, during, and after a contest.  If there is an expulsion of a player, the team’s captain is to report to the intramural director’s office the following day to discuss what transpired. 


1.   Referees will be the sole judge of all matters pertaining to the dodgeball court; all judgments are final.

2.   The dodgeballs are to be treated with respect and should be not be, but is not limited to, kicked, dunked in the goals, removed from the Tichenor center, or anything thing else that could compromise the effectiveness of the dodgeball.

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