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Football Rules


1.     Only Oakland City University students, faculty, and staff may participate in the intramural flag football season and playoffs.  

2.     Each intramural football team must be represented by a team captain. The captain is liable for his or her team’s etiquette, while participating in the designated activity.   Any and all questions pertaining to a specified activity will be addressed directly to the Intramural Director via team captain.   

3.     For those wishing to participate in the intramural football program, each individual must complete a personal injury release form and an individual information form prior to the desired activity.

4.     Throughout the designated football season, eligibility of an individual may be questioned.  If that individual in question is found ineligible for participation, adjustment of the game’s outcome will not occur.  However, if the transgressor is a participant in a single elimination event then the infringed body will advance accordingly.

5.     Those wishing to participate in intramural flag football may only participate on one given team.  Infraction of this guideline will result in the teams immediate forfeiting of the contest in which the transgressor participated.  Also teams violating this guideline will forfeit the rest of the current season/ tournament and forfeit their playoff berth.

6.     Those individuals participating under an assumed name will be suspended from both the intramural basketball season and playoffs.  Team Captains will also be penalized for the individual’s infraction.  Penalties may include suspension from one or more games.  Penalties may also include denial of a playoff berth. 

7.     All team names must appear on the designated intramural activity form and approved by the intramural director.  All team names must be designated appropriate prior to participation.  Included on the form are spaces for team rosters, student’s identification number, and team captain’s signature. 

8.     Oakland City University athletes will not be permitted to compete in intramural activities in which they are currently participating.

9.     Men and women are eligible to participate in all activities, unless the activity is gender-specific. 

10.  Students participating in the intramural football season and playoffs must have their Oakland City University identification cards with them at all times.  Random checks may occur.  First offenders will be issued a warning.  Repeat offenders will be immediately ejected from the contest.

11.  Hats and jewelry of any kind are not allowed.  Individuals wearing earrings must either remove them prior to the contest or place tape over the earring.  Elastic headbands, wristbands, knee braces and other injury support devices will be permitted during game play.

12.  Clothing must meet Oakland City University’s requirements.  For further information see the following link: 

13.  In order for an individual to be eligible for the playoffs, that individual must play in at least one regular season game.   


1.     Teams wishing to participate in the intramural flag football program must have at least seven eligible players on their roster.  The maximum number of players one team may have is twelve. 

2.     A team consists of seven players; therefore seven players from each team must begin the contest for it to be an official match.  Teams not able to meet the seven player minimum will be issued a five minute grace period.  If by the end of the five minute grace period, the seven player minimum has not been met, than that team must forfeit the match.  If both teams are unable to meet the seven player minimum, both teams will receive a lose in their win-lose column. 

3.     A team must begin the match with seven players, but if their seventh player is ejected or is injured than that team may proceed with six players.  A team may play with six players only if they have met the above requirements and if the intramural director feels that the contest is winnable for the depleted team.  Teams that have been diminished to less than six players will be issued a forfeit. 


1.     Individuals participating in the contest that sustain an injury, where bleeding occurs, must immediately exit the contest and take the proper precisions to prevent further bleeding. 

2.     Individuals that have blood stained articles of clothing must change that article of clothing before they are permitted to reenter the contest. 

3.     If the individual leaves a contest because of bleeding the Intramural director on site must approve the individual for play before they are permitted to reenter the contest.


1.     Each contest will consist of two twenty minute halves with a five minute halftime.  Once time has begun, it will continue until the last three minutes.  During the last three minutes of play, the clock will halt for the following: time-outs, injury time-outs, official’s time-outs, touchdowns, and extra points.    

2.     Each team will be issued two full time-outs (1 minute) for each half of play.  First half time-outs may not be carried over to the second half; those time-outs not used in the first half of play will be rendered ineffective for second half play. 

3.     The clock will continue to run during P.A.T. attempts.  The only exception to this rule is during the last three minutes of stop time. 

4.     Once the ball has been placed for play, a team has twenty-five seconds to snap the ball. 

5.     Once a team has declared whether or not they are to attempt a one, two, or three point try the decision is immutable, unless a time-out is called. 

6.     Once the team has expressed their intent to punt, that team is unable to change that decision, unless they utilize one of their two time-outs.   

7.     If at the end of regulation both teams are still tied, an overtime period will be played. 

A.    At the beginning of the overtime period a coin toss will establish the following:

1.      Offense and defense

2.      Goal direction 

B.    In the regular season play, teams that are even after the first overtime will be declared a tie.

C.    In the playoffs, teams will continue overtime play till a winner is determined. 

D.    If at the end of the overtime both teams remain tied, sudden death overtime will be enacted.  The exception to this rule is playoffs; during the playoffs, the sudden death rule will be suspended. 


1.     Touchdowns:   6

2.     PAT from three yards out:  1

3.     PAT from ten yards out: 2

4.     PAT from twenty yards out:  3

5.     Safety:  2

6.     Defensive return on an offensive PAT attempt:  3


1.     First downs are given after the ball has advanced after each twenty yard marker. 

2.     Each team will be given four downs to reach the twenty yard maker. 

3.     Once the teams lineup a play begins with the snap of the ball.  The snap must be taken from 2+yards.  Snaps do not have to be taken in the traditional fashion (between the legs of the snapper).

4.     No player on the defensive team is permitted to be within a one yard radius of the line of scrimmage, prior to the snap.  After the snap, defensive players are allowed to break this boundary.

5.     After each play the offensive time is responsible for the retrieval of the game ball. 

6.     Players with the ball are not permitted guard their flags in anyway other than spinning or jumping. 

7.     At no point will any player volt or jump over any other player, this is an infraction and will be dealt with accordingly. 

8.     If a player’s flag is inadvertently detached prior to receiving the ball, play will continue.  If this is the case the player will be downed by touch between his/her shoulders and knees. 

9.     Players will be deemed down if any other part of his/her body, other than hands and feet, touch the ground. 

10.  Defensive players are not permitted to hold nor tackle any player on the offensive team.

11.  Balls that are fumbled are dead. 

12.  Stealing or stripping the ball from the ball carrier is not allowed.

13.  Lateral passes are expectable. 

14.  While blocking the individuals body must remain in an upright position with both elbows and hands the side or behind the back.  Penalties will be issued for any infractions. 

15.  During blocking players are at no time permitted to use hands, arms, or legs to block other players. 

16.  Forward passes are those passes made behind the line of scrimmage. 

17.  Passes made backwards and incomplete will be marked down at the place of grounding. 

18.  Only on forward passes maybe attempted during a down. 

19.  All players other than the passer are an eligible receiver. 

20.  Passes intercepted in the end zone may be advanced. 

21.  If a player loses his/her flag prior to the release of the ball, the ball is dead.

22.  No player may run out of bounds and return inbounds. Once the player has ran out of bounds the play is dead. 

23.  On fourth down referees will inquire of the offensive team captain whether or not his team will “go for it” or punt.  Once the decision is made, the referee will announce the offenses decision.  In order for a punt to be legal the following must occur:

A.    The kicking team must have four players on the line of scrimmage prior to the punt.

B.    All punts must be verbally announced to the defensive team prior to the punt.  No quick punts are allowed at anytime. 

C.    The kicker must both catch and punt the ball in one fluid motion. 

D.    Advancement across scrimmage lines prior to the act of punting is not allowed. 

E.    Punts in the endzone shall not be returned at anytime. 

F.     Players may not call for a fair catch on punts; all fair catch signals will be ignored. 


1.     Delay of Game – 5 yard penalty


Delay of game may be called when a team takes longer than the allotted twenty-five seconds to put the ball into play.  Delay of game may also be called when a team advances the ball after it has been deemed dead. 


2.     Encroachment or Offsides – 5 yard penalty


Encroachment may be called on both offensive and defensive players if they break the line of scrimmage prior to the snap of the ball.


3.     False Start – 5 yard penalty


False Starts may be called when an offensive player simulates a play without carrying it out.


4.     Illegal Formation – 5 yard penalty


Illegal formation may be called when the offensive team has less than four players on the line of scrimmage.


5.     Flag Guarding – 10 yard penalty


Flag Guarding may be called when a ball carrier protects his/her flags from removal by the opposing team.  Flag Guarding may also be called when the offensive player stiff arms the defensive player in order to hinder their attempt in removing the offensive player’s flags. 


6.     Illegal Motion and Shift – 5 yard penalty


Illegal Motion and shift may be called if more than one player on the offensive team is in motion prior to the snap of the ball.


7.     Illegal Contact by the Ball Carrier – 10 yard penalty


Illegal Contact may be called when the ball carrier seeks out contact during a play.  No player may intentionally run over another player.


8.     Holding – 10 yard penalty


Holding may be called when a player uses his/her hands and arms to impede another’s movement. 


9.     Tripping – 10 yard penalty


Tripping may be called when a player uses his/her lower limbs to obstruct another player’s movement. 


10.  Illegal Contact by the Defense and Tackling – 10 yard penalty

Illegal Contact may be called when a defensive player intentionally and physically obstructs the offensive player. 


11.  Roughing the Passer – 10 yard penalty

Roughing may be called when a defensive player comes in contact with the passer other than attempting to deflag him/her. 


12.  Pass Interference – 10 yard penalty

 Pass Interference may be called when a player comes in contact with an eligible receiver prior to the opportune time. 



Designated team captains will be an intermediary between his or her team and the intramural director. 

1.     Team captains are responsible for his or her team’s comprehension of tournament and season rules and regulations.  Intramural rules and regulations for the designated event will be given directly to the team’s captain upon the completion of both the personal injury release forms and the team registration form. 

2.     Team captains are to inform players that they are responsible for any and all injuries that may occur while participating in an intramural activity.  It is the team captain’s responsibility to have an emergency contact number ready for each and every player on his or her team when needed.

3.     It is the team captain’s obligation to inform his or her players of time changes, locations, and other material that is relevant to their participation. 

Team captains are responsible for their team’s conduct before, during, and after a contest.  If there is an expulsion of a player, the team’s captain is to report to the intramural director’s office the following day to discuss what transpired.

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