1. Only Oakland City University students, faculty, and staff may participate in the intramural basketball season and playoffs.
Only 1 almuni is allowed per team, unless that alumni is currently an employee of OCU.
2. Each intramural basketball team must be represented by a team captain. The captain is liable for his or her team’s etiquette, while participating in the designated activity. Any and all questions pertaining to a specified activity will be addressed directly to the Intramural Director via team captain.
3. For those wishing to participate in the intramural basketball program, each individual must complete a personal injury release form and an individual information form prior to the desired activity.
4. Throughout the designated basketball season, eligibility of an individual may be questioned. If that individual in question is found ineligible for participation, adjustment of the game’s outcome will not occur. However, if the transgressor is a participant in a single elimination event then the infringed body will advance accordingly.
5. Those wishing to participate in intramural basketball may only participate on one given team. Infraction of this guideline will result in the teams immediate forfeiting of the contest in which the transgressor participated. Also teams violating this guideline will forfeit the rest of the current season/ tournament and forfeit their playoff berth.
6. Those individuals participating under an assumed name will be suspended from both the intramural basketball season and playoffs. Team Captains will also be penalized for the individual’s infraction. Penalties may include suspension from one or more games. Penalties may also include denial of a playoff berth.
7. All team names must appear on the designated intramural activity form and approved by the intramural director. All team names must be designated appropriate prior to participation. Included on the form are spaces for team rosters, student’s identification number, and team captain’s signature.
8. Oakland City University athletes will not be permitted to compete in intramural activities in which they are currently participating.
9. Men and women are eligible to participate in all activities, unless the activity is gender-specific.
10. Students participating in the intramural basketball season and playoffs must have their Oakland City University identification cards with them at all times. Random checks may occur. First offenders will be issued a warning. Repeat offenders will be immediately ejected from the contest.
11. All members of a team must have matching shirts/jerseys. If the team wishes to purchase their own shirts/jerseys, they must be matching in both color and symbol. Shirts/jerseys purchased by teams must be preapproved by the intramural director. If the team wishes not to purchase their own shirts/jerseys, then the University will provide matching pinnies for that team.
12. Hats and jewelry of any kind are not allowed. Individuals wearing earrings must either remove them prior to the contest or place tape over the earring. Elastic headbands, wristbands, knee braces and other injury support devices will be permitted during game play.
13. Clothing must meet Oakland City University’s requirements. For further information see the following link: http://www.oak.edu/assets/ck/files/StudentHandbook.pdf
14. All students are required to wear a non-marking soled tennis shoe that is for gym use only.
15. In order for an individual to be eligible for the playoffs, that individual must play in at least one regular season game.
NUMBER OF PLAYERS
1. Teams wishing to participate in the intramural basketball program must have at least five eligible players on their roster. The maximum number of players one team may have is ten.
2. A team consists of five players; therefore five players from each team must begin the contest for it to be an official match. Teams not able to meet the five player minimum will be issued a five minute grace period. If by the end of the five minute grace period, the five player minimum has not been met, than that team must forfeit the match. If both teams are unable to meet the five player minimum, both teams will receive a lose in their win-lose column.
3. A team must begin the match with five players, but if their fifth player fouls out, is ejected, or is injured than that team may proceed with four players. A team may play with three players only if they have met the above requirements and if the intramural director feels that the contest is winnable for the depleted team. Teams that have been diminished to less than three players will be issued a forfeit.
1. Individuals participating in the contest that sustain an injury, where bleeding occurs, must immediately exit the contest and take the proper precisions to prevent further bleeding.
2. Individuals that have blood stained articles of clothing must change that article of clothing before they are permitted to reenter the contest.
3. If the individual leaves a contest because of bleeding the Intramural director on site must approve the individual for play before they are permitted to reenter the contest.
1. Each contest will consist of two twenty minute halves with a five minute halftime. Once time has begun, it will continue until the last minute of each half. During the last minute of play in each half, the clock will halt for the following: dead balls, time-outs, fouls, technical fouls, and other violations. The clock will continue to run after each made basket even during the last minute of play.
2. Each team will be issued one full time-out (1 minute) and one 30 second time-out for each half of play. First half time-outs may not be carried over to the second half; those time-outs not used will in the first half of play will be rendered ineffective for second half play.
3. If at the end of regulation both teams are still tied, an overtime period will be played.
A. During the overtime period the clock will halt at every whistled play.
B. All fouls in overtime result in a 1 + 1 free throw attempt unless it is a shooting foul.
C. Each team will be issued one 30 second time-out for each overtime period played. No overtimes from the first and second periods may be carried over to overtime play.
D. If at the end of the overtime both teams remain tied, a sudden death overtime will be enacted. The exception to this rule is playoffs; during the playoffs, the sudden death rule will be suspended.
1. All intramural activities are to commence on the date and time in which it was designated to occur. Failure to do so will result in the individual’s or team’s forfeit of the match. Each individual or team will be allowed a five minute grace period before having to forfeit their match.
2. If the opponent of the forfeiting body vacates the premises prior to the declaration of the forfeit, than they too will be assigned a forfeit.
3. School cancelations and weather delays will not result in the individual’s or team’s forfeiting of a match and will be made up at a later date.
1. Individuals wishing to enter the game for another player must first report to the scorer’s table and await one of the referees wave-in before entering the contest.
2. Individuals substituting during the half must report to the scorer’s table prior to the beginning of the second half.
3. Players who are bleeding must be immediately subbed.
4. Players who have lost glasses or contact lens may ask for the referee to stop play. If the problem cannot be resolved within twenty seconds, then a substitution must be made.
5. If an individual is wishing to sub for the free-thrower, he/she must wait until the correct opportunity.
6. Individuals wishing to sub during a free-throw attempt, but not for the free-thrower, must wait until the second free-throw attempt and the referee’s wave-in.
7. Substitutions will only be recognized upon a dead ball situation.
VIOLATIONS & FOULS
1. 10 Second Rule
A. Players advancing the ball from the backcourt to the frontcourt must have both feet and the ball across half-court prior to the ten second count.
B. Once the ten second count has begun, it will continue unless there is a violation on the defensive team.
C. Deflection of the ball does not constitute an adjustment of the ten second count.
D. Violation of this rule will result in defensive gaining possession of the ball.
2. 5 Second Rule (Inbounding Rule)
A. Players passing the ball inbounds must throw it in prior to the expiration of the allotted five seconds.
B. Violation of this rule will result in defensive gaining possession of the ball.
3. 5 Second Rule (Closely Guarded)
A. Once the offensive player has crossed the half-court plain, then a defensive player may attempt to draw a five second call or a closely guarded call. Players wishing to get this call must be closer than six foot of the individual with the ball for a total of five consecutive seconds.
B. If the offensive player is unable to maneuver away from the individual or pass the ball, he/she will be called for an infraction and the defensive team will be awarded the ball.
4. 3 Second Rule (Lane Violation)
A. Once the ball has crossed half-court, any offensive players with any part of their foot in the “lane” more than three seconds will be called for an infraction.
B. Violation of this rule will result in defensive gaining possession of the ball.
A. Defensive players altering the downward float of a basketball to the goal will be called for goaltending. This includes slapping the backboard and removal of the ball while it is still in contact with the rim. The basket will automatically count.
B. Offensive players, who attempt the above, will forfeit the basketball and the other team will be awarded the ball.
6. Dribbling Violations
A. Double Dribbling – Once a player has visibly stopped dribbling the basketball and holds it with one or two hands and proceeds to dribble again, the individual will be called for a double dribble violation.
B. Over-And-Back – Once a player has crossed over the half-court plain into the frontcourt, he/she may not return to the backcourt. The only exception to this rule is if a player from the opposite team tips the ball into the backcourt, then the offensive player may attempt to retrieve the ball without penalty.
C. Traveling – A traveling violation will occur once a player picks up his/her dribble and steps with the ball more than one and half steps. Also, traveling violation may occur when a player moves his/her pivot foot.
A. Shooting Foul - A player that is fouled during the act of shooting and misses the shot will be awarded two to three free-throws depending on the shot selection. A player that is fouled during the act of shooting and makes the shot will be awarded only one free-throw attempt.
B. Non-shooting Foul – A player fouled while not in the act of shooting will take the ball out of bounds. A player fouled while not in the act of shooting on the seventh foul will shoot a 1 + 1. A player fouled while not in the act of shooting after the tenth foul will shoot two free-throws.
C. Player Control Foul – A player in control of the basketball that commits a foul while dribbling, holding, or shooting is designated as a player control foul. Control fouls are charges, shoulder lowering, pushing, and excessive elbowing. In most cases, individuals committing this violation will be charged a personal foul, and the opposite team will be awarded possession of the basketball without free-throws. In extreme cases, individuals may be issued a technical foul/flagrant foul.
D. Double Fouls – Double fouls whether personal or technical are recorded as fouls and play will resume without free-throws or alteration to ball possession.
E. Technical Fouls – Are typically issued for noncontact fouls and in most cases for unsportsmanlike conduct. If a technical foul is issued, then two free-throws will be awarded to the wronged team, and that team will also resume play by retaining possession of the basketball. A player receiving a technical foul will be issued personal foul. If a player receives three technical fouls that player will be ejected from play and loss intramural rights.
F. Intentional Fouls – If an intentional foul is issued, then two free-throws will be awarded to the wronged team, and that team will also resume play by retaining possession of the basketball. Players receiving an intentional foul, if deemed flagrant, will be immediately ejected from play and will be suspended from play indefinitely.
G. Maximum fouls one player may have is five before having to leave the game.
Designated team captains will be an intermediary between his or her team and the intramural director.
1. Team captains are responsible for his or her team’s comprehension of tournament and season rules and regulations. Intramural rules and regulations for the designated event will be given directly to the team’s captain upon the completion of both the personal injury release forms and the team registration form.
2. Team captains are to inform players that they are responsible for any and all injuries that may occur while participating in an intramural activity. It is the team captain’s responsibility to have an emergency contact number ready for each and every player on his or her team when needed.
3. It is the team captain’s obligation to inform his or her players of time changes, locations, and other material that is relevant to their participation.
4. Team captains are responsible for their team’s conduct before, during, and after a contest. If there is an expulsion of a player, the team’s captain is to report to the intramural director’s office the following day to discuss what transpired.
1. Dunking the basketball and slapping of the backboard is not allowed at anytime. If the ball is dunked during game play, then the basket will be nullified, and the defensive will be awarded possession of the ball. Also, the player attempting to dunk the ball will be given a technical foul.
2. Referees will be the sole judge of all matters pertaining to the basketball court; all judgments are final.